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Archive for the ‘Valkyrie Transport’ Category

Often when scripting, we make mistakes. The longer mistakes stay in the script without being caught, the harder they seem to be to find. Then finally some strange problem arises and it is hard to hunt down the cause. It’s well known that having two sets of eyes on the code makes things go better [...]

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I’m used to writing programs that consist of a fair number of object “classes”, with multiple objects, messages between them, and the like. I’ve written programs in procedural languages, using lots of small functions. Most RL programming languages provide some way of managing the program in pieces. In LSL, I found myself writing programs that [...]

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As we worked to get the Alpine Executive Center up and running, we made new versions of a lot of scripts. It wasn’t just a matter of dragging and dropping existing scripts in, although in retrospect it could have been more like that than it was. But even if we had done the very best [...]

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On our installation of our vehicle technology at the Alpine Executive Center, Dizzi and I both worked on things. Dizzi made the routes, which are represented in notecards. She put scripts into the cog rail and tested it and built a rezzer for it at one point. (Now that I think of it, she did [...]

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I’m just delighted to announce that our vehicle technology has been installed in a cog rail car and a two-car train, at the Alpine Executive Center on MeetingSupport island. This is an alpine-themed region with extensive conferencing facilities for Real Life visitors to enjoy a virtual reality meeting with a bit of skiing and other fun [...]

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Valkyrie Transport Information

The first vehicle in the Valkyrie Transport series will be released soon.  The manual pages are here, beginning with the page named Valkyrie Transport. I’ve added a page of photos of some of the vehicles running around our lands, in the page entitled Some Pictures. Enjoy!  

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