Way last August, I made what I still think was a brilliant proposal to the New Citizens Inc board of directors, who were in the middle of a difficult transition to a new board.
Archive for the ‘Lessons Learned’ Category
Turning Down What I Asked For …
Posted in Lessons Learned on October 29, 2009 | 6 Comments »
Why Do I Do This?
Posted in Lessons Learned, Miscellaneous Blather, Scripting on June 15, 2009 | 3 Comments »
Why do I do what I do in this odd world? I’ve been wondering that myself.
Lesson Learned: Shared Code View
Posted in Lessons Learned, Scripting, Valkyrie Transport on January 17, 2009 | Leave a Comment »
Often when scripting, we make mistakes. The longer mistakes stay in the script without being caught, the harder they seem to be to find. Then finally some strange problem arises and it is hard to hunt down the cause. It’s well known that having two sets of eyes on the code makes things go better [...]
Lesson Learned: Tiny Modules
Posted in Lessons Learned, Scripting, Valkyrie Transport on January 17, 2009 |
I’m used to writing programs that consist of a fair number of object “classes”, with multiple objects, messages between them, and the like. I’ve written programs in procedural languages, using lots of small functions. Most RL programming languages provide some way of managing the program in pieces. In LSL, I found myself writing programs that [...]
Lesson Learned: Code Repository
Posted in Lessons Learned, Scripting, Valkyrie Transport on January 17, 2009 | 1 Comment »
As we worked to get the Alpine Executive Center up and running, we made new versions of a lot of scripts. It wasn’t just a matter of dragging and dropping existing scripts in, although in retrospect it could have been more like that than it was. But even if we had done the very best [...]
Lesson Learned: Single Builder
Posted in Lessons Learned, Scripting, Valkyrie Transport on January 17, 2009 | Leave a Comment »
On our installation of our vehicle technology at the Alpine Executive Center, Dizzi and I both worked on things. Dizzi made the routes, which are represented in notecards. She put scripts into the cog rail and tested it and built a rezzer for it at one point. (Now that I think of it, she did [...]